//==============================================================================
// General Han_anim.txt
//==============================================================================

//==============================================================================
define relic
{
   set hotspot
   {
      version
      {
         Visual World A Relic Standard
      }
   }
}

//==============================================================================
define spark
{
   set hotspot
   {
      version
      {
         Visualparticle World A Relic Spark
      }
   }
}

//==============================================================================
define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Glow Small
		}
	}
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define meteorHammer
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Attachments morning star
         }
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry C Cataphract Head Bronze
ReplaceTexture Cavalry C Cataphract Head Bronze/cavalry c shocker head
         }
      }
   }
}

//==============================================================================
define EgyptianSword
{
	SetSelector
	{
		set hotspot
		{
			version
			{
                     Visual Attachments c dao sword
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual Cavalry A Heavy_boreda
				connect RightHand EgyptianSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Standard/cavalry c shocker standard
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c shocker horse
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Cavalry A Heavy_boreda
				connect RightHand EgyptianSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Standard/cavalry c shocker standard
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c shocker horse
				Connect FRONTABDOMEN heroglow hotspot
				connect LEFTHAND relic hotspot
				connect LEFTHAND spark hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{ 
			Visual Cavalry A Heavy_walka
			connect RightHand EgyptianSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			ReplaceTexture Cavalry G Hippikon Standard/cavalry c shocker standard
			ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c shocker horse
			Connect FRONTABDOMEN heroglow hotspot
            		tag SpecificSoundSet 0.00 false horsegallop checkVisible 
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Cavalry A Heavy_walka
				connect RightHand EgyptianSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Standard/cavalry c shocker standard
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c shocker horse
				Connect FRONTABDOMEN heroglow hotspot
				connect LEFTHAND relic hotspot
				connect LEFTHAND spark hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry A Heavy_deatha
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible
                     tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner					 
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
				ReplaceTexture Cavalry G Hippikon Standard/cavalry c shocker standard
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c shocker horse
         }
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual Cavalry A Heavy_idlea
				connect RightHand EgyptianSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Standard/cavalry c shocker standard
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c shocker horse
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Cavalry A Heavy_idlea
				connect RightHand EgyptianSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Standard/cavalry c shocker standard
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c shocker horse
				Connect FRONTABDOMEN heroglow hotspot
				connect LEFTHAND relic hotspot
				connect LEFTHAND spark hotspot
				}
			}
		}
	}
}
//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry A Heavy_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture Cavalry G Hippikon Standard/cavalry c shocker standard
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c shocker horse
         }
         version
         {
				Visual Cavalry A Heavy_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture Cavalry G Hippikon Standard/cavalry c shocker standard
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c shocker horse
         }
         version
         {
				Visual Cavalry A Heavy_attackc
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture Cavalry G Hippikon Standard/cavalry c shocker standard
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c shocker horse
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry A Heavy_flaila
				connect RightHand EgyptianSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture Cavalry G Hippikon Standard/cavalry c shocker standard
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c shocker horse
         }
      }
   }
}

//==============================================================================
anim WhirlwindAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry A Heavy_boreda
				connect RightHand EgyptianSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Standard/cavalry c shocker standard
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry c shocker horse
				//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}